Lloyd Hoshide
Lloyd Hoshide
Concept Artist
Anaheim, United States

About

Objective: To produce concept art that will explore new ideas as well as expand on existing worlds. I want to have a hand in the creation of the fantastic worlds that we see in the games we all enjoy. I also want to be a part of a team with a fun and collaborative work environment.

Resume PDF

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Skills

Concept ArtIllustrationUser Interface DesignDrawing

Software proficiency

Photoshop
Photoshop

Productions

  • Battlefield hardline cover art
    • Video Game
      Battlefield Hardline
    • Year
      2015
    • Role
      UI artist
    • Company
      Visceral

Experience

  • Freelance Illustrator at Self Employed
    Anaheim, United States of America
    January 2016 - Present

    Freelance artist. Creating illustrations for board games and card games.

  • Part time Instructor online at Academy of Art University
    United States of America
    August 2017 - Present

    Teaching a class part time as an online instructor for AAU.

    I provide detailed feedback and paint overs for students.

    Answer questions regarding assignments and the art industry.

    Grade assignments and keep discussions on track.

  • UI Artist at Visceral
    Redwood City, United States of America
    November 2014 - December 2015

    Minimaps, icons, achievement badges, illustrations and concept art.

    Contractor UI Artist: (Hired for 2 separate contracts.)

    • Project: Battlefield Hardline

    • Designed and created Badges for achievements, patches and awards.

    • Converted and cleaned up images for dozens of blueprint style mini-maps.

    • Paint overs of 3D models for final in game presentation.

    • Experience using Frostbite (EA's proprietary game engine)

  • Concept Artist at Leviathan Interactive
    United States of America
    February 2014 - April 2014

    Concept Artist: Explored character concepts for a contemporary animation style game(unannounced title). Developed prop and environmental concepts, did mood paintings and style guides for other 2D and 3D artists. I was also responsible for character texture painting for our in game 3D models.

  • Contract Artist at Wicked Loot Studios
    San Francisco, United States of America
    June 2013 - December 2013

    • Concept art for characters, props and environments.

    • Modeling props, vehicles, environment assets and characters.

    • Textured 3D assets

    • UI design including HUD, Logos, and icons.

    • Illustration for splash art and marketing purposes.

    • Animation for 3D characters as well as 2D animation for marketing.

    • Particle Effects in the Unity 3D engine.

    · During my stay at Wicked Loot we ran a Kick-starter for our game “Spark Rising.” My team nd I broadcast on twitch for 48 hours in order to raise funds for our campaign. I was tasked with doing art and modeling demos during the stream, as well as interacting with our viewers and addressing all art related questions. While I was streaming we peaked around 2000 viewers. After the night was over we had raised about $15,000 which put us over our Kickstarter goal (almost 90% of our goal).

  • Concept Artist at Flying Wisdom
    San Francisco, United States of America
    August 2010 - December 2012

    · 2D props/characters/environment creation, UI design, paint overs, sprite animation, illustrations.

    Shipped Games: Atari Outlaw, Giant Realms, Arthur Christmas: Elf Run, Furious Racing World Champ Games Under Development: Project Illuminate, Spark Rising